Veeshan’s Peak, Wing 1
Assassin, Fury, Troubador, and Wizard Updates
Level: 86^^^ Epic x4
Health: 98,034,586
Debuff: Strength, 918
Resist: Elemental
Melee Damage: Crushing
Non-Melee Abilities: Fearful Flames- zone wide AOE Fear, heat damage
Energy Maelstrom- AOE, focused damage
Healing Abilities: Will start healing under 50% on Player deaths.
Buffs: Barbcoat- Reflects melee damage
Groups
Less geared raids will most likely benefit from high resists, the use of adorns in jewelry slots or guild banner can make all the difference.
Druushk has a fear. Many raids will use a crusader as MT for this fight with fear spec’d and on to steady the MT group. A Guardian MT who has high resist healers will be able to tank this fight with little issues.
Less geared raids will also want to consider a 3-healer set up, where later on a cleric and shaman are all that is needed.
NOTE: Previous TLEs the shield of rainbow hues was a mainstay for fear immunity among healers. As of Varsoon it has little effect against the fear, so not a necessity.
Setting the stage
You will need to clean the trash mobs on the walk way to the center of the chamber, and in the center of the chamber. There are 4 86^^x4 groups that need to be dispatched.
Have the raid go back to the hallway, and one player drop raid and activate the switches. These are the first switch on the left and right side (blue and yellow respectively) which make green. This will bring down the barrier in front of Druushk. Druushk will then fly around the room and kill the person who flipped the switch, or the entire raid if they did not drop raid.
There are 4 statues: 1 statue in each corner of the room. Normally a dirge and a healer (preferably one with rebirth) are placed on the back statues. But this can be any number of combinations. Monk and healer, necro and healer, etc. Basically someone who can feign death (monk) or who is able to rez (necro, dirge) and the healer who can cure.
The two front statues are often manned by either a melee class who can come in for adds and back quickly for statues or a pet class, where the pet can stay in for adds/Druushk and the player man the statue.
Druushk has Barbcoat effect which causes damage to the group of whoever melee attacked on him. Melee dps should not be fighting Druushk, ranged attacks and spell attacks are fine, ranged mage pets are fine.
Raid Positioning
With the exception of the raiders on the statues, the rest of the raid will form in 1 of 2 places depending on how Druushk will be fought.
1st Position
In this position the tank holds Druushk in the Doorway leading to her room. The raid will set up near the lower stairs closest to the lava, and the MT healers midway between raid and door. The MT will put up temps, wards, reactive, etc. and then go in to pull Druushk. Once the MT has her set, the MT healers will move into heal range and dps will adjust remaining greater than 20m from Druushk.
2nd Position.
The raid starts at the bottom of the doorway ramp. From here the MT will prepare with is temps, reactives and wards to pull Druushk. The MT will run in the room and will get right up on Druushk, which will cause very little movement. Tanking it where it stands. The healer will move into heal range, and the rest of the raid will remain in the doorway still at least 20m from the mob.
*NOTE Tanks need to be all in or completely in the doorway as the ramp to the doorway is line of sight issues for healers and they will not be able to max range.
1st Position
2nd Position
The Fight
Just after the pull, there will be a RED message “you hear distant drumbeats and chanting.” At this point, one of the statues will become clickable. This is not an instant cause and effect, the people manning the statues should be there and trying to click until some announces that it was their statue. In the event a statue is missed, it wipes the raid.
If the statue click was successful, there will be a red message “you have disturbed an ancient ritual”. Once a statue is clicked a x2 Droag Ritualist will spawn and head to Druuhsk. Sometimes they will stop and kill the statue clicker (thus the rez and fd in the back), and if it is a front statue, they do have a tendency to port through the walls and attack a healer.
The OT should be ready to pick up these adds when they come in. The raid needs to pause dps on Druuhsk and kill the adds so that they do not stack up.
Just after the ritual is disrupted (10 secs), Druuhsk will cast Fearful Flames, and AE Fear that will hurt and kill those with less resists. Make sure the raid has crouch on and try to guide where the fear takes them as many people have been dropped in the lava.
*NOTE: Have bards remove evac. If a group is accidentally evaced they will be unable to make it back to the raid, as the fear will be zone wide.
There is an incurable detriment that occurs seemingly random, Magmatic Parasite. There is no counter to it, and can not be stopped, you must just work through it.
This fight is really just about clicking the statues, curing and healing through the fear. Once everyone has the rhythm of the fight, it comes down to MT survivability and competent statue clicker.
ACT Triggers
<Trigger R="You hear distant drumbeats and chanting" SD="Statue" ST="3" CR="F" C="RoK/R: Druushk" T="T" TN="Statue Click" Ta="F" />
Note: This trigger lets you know the statues need to be clicked.
<Trigger R="You have disrupted a dangerous ritual!" SD="Add Soon" ST="3" CR="F" C="RoK/R: Druushk" T="F" TN="" Ta="F" />
Note: This trigger lets you know the statues have been clicked and an add is coming soon.
<Spell N="Statue Click" T="70" OM="F" R="F" A="F" WV="10" RD="F" M="T" Tt="" FC="-16776961" RV="-15" C="Druushk" RC="F" WS="tts [Statue Soon]" />
<Spell N="Energy Maelstrom" T="30" OM="F" R="F" A="F" WV="10" RD="F" M="F" Tt="" FC="-16776961" RV="-90" C="Druushk" RC="F" SS="tts [Maelstrom Hit]" WS="tts [Maelstrom in 10]" />