Items needed in the zone or at least will make your life easier
tinkered spirit trap- random drop in Miragul's Scion of Ice
tinkered beast zapper-random but more rare drop Miragul's instances
a glowing warm shard-dropped from Patriae Vykel in Miragul's Anathema)
The zone is set the same way Miragul's the Crucible is laid out.
When you enter the zone have the raid remain in the entryway and the tanks pull the mobs from behind the archway and the main room into the entry way to kill.
These mobs do memwipe and they do have frontals, so the raid needs to be on their toes and self aware of their positioning.
Level:88^^^ Epic x4
Health: 79,319,314
Debuff: Int 1, 037
Melee Damage: Piercing
Non-Melee Abilities: Cerebral Spike-see below
Flaming Inferno- heat damage
Glacial Vortex- AOE cold damage dot that drops off after 15m
Rending Shards- AOE piercing dot that drops off after 15m
Buffs- Robe of Knowledge- When damaged this spell has a chance to cast Cerebral Spike on target's attacker- Interrupts target, inflicts magic damage, decreases power, INT and WIS.
Lich- Inflicts disease damage on target healing caster.
Heal Ability: Lifetap
Talwyn Venisue
Health: 9,233,034
Debuff: Strength 1,095
Coraste Verisue
Health: 9,217,953
Debuff: Strength 1,095
This encounter comes as an entire room. Previous write ups indicate that it could be seperated, to isolate the named, however, this works too.
With the MT in the corner hall closet to the room, Coraste or Talwyn can be pulled by the OT and placed at the far end of the hall with the MT capturing Kervis.
The raid stands on the wall opposite the OT, and possibly off the wall depending on positioning. Coraste and Talwyn have slashing and crushing abilities that do hurt if too close, ranged is best if you are light on HP.
Once Talwyn and Coraste are down along with the remaining adds. The raid can focus on Kervis. Kervis has two main abilities that go off more than not, Rending shards and glacial vortex. Both do more damage the closer you are, so jousting past 15m will prevent unnecessary deaths.
Note: Previous write ups indicate that using "a dark cold shard" on zone in will remove the Rending Shards from hitting, as of this writing it has not been tested on Varsoon.
Level:86 ^^^ Epic x4
Health: 81, 178, 404
Debuff: Strength 1,434
Melee Damage: Piercing
Non-Melee Abilities: Icy Torrent - Cold damage
Tundra Bolt- Cold damage
Buffs- Cloak of the Tundra Warrior- When damaged has a chance to cast Tundra Bold on attacker- Interrupt, knockback, Cold damage dot
Berserker Rage
Tuskers
Level:86 ^^^ Epic x4
Health: 48, 583, 416
Debuff: Strength 949
Melee Damage: Crushing
Buffs- Bob and Weave- Increases STR and AGI
Haladan's Barrier. Protects target from all damage
Note: having "tinkered beast zappers" will eliminate the adds during this fight. Note: drops in any of the Miragul's zones. Activate the item in his room.
This is a very straightforward fight. Normally the MT and OT will pull the mob and hold them at the pillar before where they are standing with the raid ranged back towards the door.
Tuskers is immune until Haladen reaches 25%. The raid burns Haladen to 25% then changes target to Tuskers and burns him to 25%. Once Tuskers is close to 25% call off all pets, at 25% EVERYONE needs to target theirselves. If you continue to fight you will flip to hard mode, if you accept his peace terms by stopping attacking they will disappear and your chest will appear.
Tuskers does memwipe during the fight and will dart off to the raid periodically but is easily recaptured.
Level: 88^^^ Epic x4
Health: 59, 036, 392
Debuff: Strength 1,428
Melee Damage: Crushing
Non-Melee Abilities: Icy Avalance- cold damage, drop off after 15m
Titanic Stomp- Magic damage-drops off after 15m
Chilling Feedback- Cold damage
Buffs- Icy Aura- When damaged chance to cast icy feedback- Disarms, Interrupts, cold dot, root, stifle
"tinkered spirit trap" dropped off of random mobs in Miragul's Phylactery: Scion of Ice needs to be placed in center room in front of throne to prevent adds from joining in on the fight. Note:If the raid AOEs to close to them they can pull them in however.
"a glowing warm shard"-dropped from Patriae Vykel in Miragul's Anathema) will lessen the AOE.
Either hall way works, dealers choice. Our preference has been the side near Kervis as it seems to allow more distance from the mob. If the raid stands up on the wall LOS is usually not an issue.
The MT will pull the named to the wall indicated, with the raid diagonal along the wall closest to the room.
During the fight the floor will turn to ice making jousting or moving for LOS a touch tricky. Icy Avalance and Titanic stomp have to be jousted. It will wreck the raid if not.
This mob will heal on deaths, so best to joust.
Outside of jousting the AOE, and the floor turning to ice it is a normal tank and spank.
Level: 87^^^ Epic x4
Health: 106, 169, 427
Debuff: Int 764
Melee Damage: Crushing
Non-Melee Abilities: Dreadful Gaze- Mental damage
Buffs-
Adds during this fight will cast Enthralling Flames, AOE stun. It is imperative that anyone who is not stunned and can cure, cross cures healers in other groups. This stun prevents the healers from curing other impairments, or the raid from moving when someone is encased in ice. The other detriments tick fast and will wipe out the raid.
Level:^^^ Epic x4
Health: 97,142,021
Debuff: Int
Melee Damage:
Non-Melee Abilities:
Buffs-
Level:^^^ Epic x4
Health:
Debuff:
Melee Damage:
Non-Melee Abilities:
Buffs-