Fens of Nathsar, Lake of Ill Omen ( 631, -179, 290 )
Quests: The Shadow Odyssey, Chapter 5: Breaking the Chains, Suny Side Up
Missions: Clearing the Filth, A Night in the Theater, Soggy Heirlooms, Treasures of Veksar, Uncharted Profit
Collections: Idols of Lord Venril Sathir, Relics of the Ethernauts, Tablets of Atrebe Sathir Dynasty, Tablets of Ganak Sathir Dynasty, Tablets of Rile Sathir Dynasty
Key Mob: acolyte of the Whisperer (in Cribblekeep Room)
Chest: (-24.06, -0.61, -197.84)
This zone is set up exactly like Veksar: The invasion
There is a hidden laved horror in the 1st bend to 1st room
Go past the first room on left to second room, clearing trash as you go.
Click statue and “turn it to the left”, which will open 1st room
Return to the room that you had passed. There is a hidden laved horror in water just before entering the room.
There are two yha-lei just inside the door. Ul’lugh the Divide, the named in the room, really nothing special, just kill him.
Return to the room with the statue and turn it to the right. (this opens the next room)
Leave the room and head left up the hallway, killing trash as you go.
There is a laved horror hiding in the water, in the bend on way to next room.
Once in the next room, Gruerg the Ravager will spawn adds during the fight. He has an AOE Onslaught that will hurt the group if they are too close. Having the group range, especially if not geared well will help tremendously. The group does need to come into the room out of the doorway, as he tends to leash and reset.
Once you leave the room head down the hall and go down the passageway to the left, once again killing trash as you go.
Continue down the hall to the room on the right and kill the trash in the room.
Once the trash is dead, read the book at (21.85, 7.41, -201.60) to unseal the room that you passed on the way.
Head back out and to the left to return to the unsealed room.
The goal here is to not aggro Boss Riggledub. If you aggro him, a x2 Massive Golem will rise up and wipe your group.
The easiest (and safest way) is to pull the aggro mobs into the hall avoiding the named. Once the mobs are dead (except for Boss Riggledub), you will go to the 4 pedestals around the room and move the parts to the platform by the named. Legs (99.35, 7.55, -168.85) and (98.84, 8.11, -141.89), torso (83.30, 6.01, -167.97), and then head (82.93, 5.94, -146.66). This will make a <not so massive golem>, who will fight the <massive Golem>.
Once the golems are locked in combat pull Boss Riggledub. Really easy fight without the golem.
Head back out of the room to the left the way you came and work your way to the hole in the wall, clearing trash.
Jump (or climb) down, fighting the adds at the bottom. Be mindful of how far out you jump as a laved horror lurks in the water. Conversely if you step just to the edge of the opening, the mobs below will aggro and you can pull them through. Then climb or drop down.
Head down the hall to the final room.
The room before Cribblekeep’s is location of shard chest. (-24.06, -0.61, -197.84)
Once the room is cleared, pull the trash from Cribblekeep’s room into your room and kill them.
Cribblekeep will spawn 6 aqueous protectors. As of Varsoon, You can just ignore these and burn the named.