Pretty cool video to get you started by Antizark Gaming on youtube!
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Spell Timers can be separated into two different panels, if you are interested in running several of the beneficial triggers and timers found in the rest of the ACT section you may decide to run them in separate panels. This can be helpful for scouts to know how much time is left on a Bladedance and understand if they can stay in or need to joust out or for a necro trying to min/max a Lifeburn and make sure they use it while they have a Confront Fear, Animal Form and Bolster running as a few examples.
If you right click your standard Spell Timer Window it will bring up a window where all of your spell timers live and you will find an option to enable spell timer Panel B:
In this same window we can force "good buffs" to show up in Panel B, timers will all default to Panel A so this will only need to be done for the buffs you choose to keep track of:
All of the beneficial timers given in the rest of the ACT section are provided with base duration. Many items or AA's can affect how long a buff will last, to adjust this to suit AA specs or gear choices we can edit the timer: